2001-2011: Worked in one of Microsoft's UK game studios, Rare inc. Started his career as a character artist, and also worked as an effects artist and lead artist before being appointed art director. Worked on titles such as Perfect Dark Zero, Xbox Live Avatar and Seen It.
2011: Left Rare to join the English indie developer Nyamyam
2012: Participated in the 2012 Game App Developers Conference Taipei as a lecturer.
2013: Inaugurated the Indie Creator Community Indie Stream.
2014: Nyamyam's maiden release, Tengami, wins numerous awards around the world.
Jayesh Easwaramony leads the InMobi business in Asia Pacific, Middle East and Africa and previously led BD for the APAC region for three years.
Before InMobi, Jayesh worked with Frost and Sullivan as the leader of its TMT practice. He advised several large companies in the mobile and media space including Samsung, SKT, Axiata and Telkom.
He is widely respected for his views on the ICT industry and has given interviews to CNBC, BBC, Channel News Asia and leading publications.
Prior to Frost and Sullivan, Jayesh worked with Newscorp in India to set-up their pay TV business and other media investments and with the prestigious Tata Group to enter the telecom business.
Established SummerTimeStudio in 2011, after gaining experience in planning and new business development at both a South Korea-based online game company and a domestic consumer game company.
Goal is to work with talented domestic game creators to develop original game that affect the world.
CRI Middleware Developer Relations and Sales Manager.
In 2013, he helped CRI launch ADX2 LE as a free version of its sound technology in order to reach a wider range of game developers.
Currently developing indie games under the name "Throw the warped code out" and will exhibit the upcoming PlayStation®Vita title "CardBoard Cat EP" at this year's Tokyo indie festival 2015.
Jiro Ishii directed the acclaimed visual novel “428: In a Blockaded Shibuya,” the original story for which has since gone on to become the “Canaan” series, which Ando-san directed.
Ishii-san also produced “Nine Hours, Nine Persons, Nine Doors” and “Imabikiso,” the first Playstation 3 visual novel.
He has also worked at Level 5, best known for its iterations of “Dragon Quest” and “Professor Layton” games. Even before his time at Level 5, he had already written the story for UTD back in 1997! With his extensive experience working in the video games industry and novel composition, Ishii-san will utilize his creative and production skills to make UTD a smashing success.
After graduating from college, Masaya followed his passion and joined a used record sales company.
Through his experience as a medical equipment dealer and in sales at a translation company, he was introduced to indie games, and participated in the launch of BitSummit and Indie Stream.
Since joining Q-Games in 2014, he has become responsible for the PR of the PixelJunk series. For their latest work, "Nom Nom Galaxy", he is responsible growing the game's fan base through community management.
Game Producer. Founder and Representative Director of Miracle Positive.
Started his career at Square Enix where he was responsible for producing titles such as the MMORPG 'MaildeQuest' and ELLAR for the Mobage platform.
In 2010 he founded Miracle Positive.
Miracle Positive successfully raised development funds for its Sandbox game 'Airship Q' through Makuake, the Japanese crowdfunding platform. Following on from this Cygames invested close to 70M Yen into the company。 Currently the team is eagerly pursuing development on both the PS4 and Vita platforms.
Producer & Director
Petit Depotto CEO
His first game "Maison do Mao" (known as "Unholy Heights" overseas) was the number 1 selling indie game on Xbox Live in 2013 as well as on Playism and was also distributed on Steam and GOG.com
In 2014 the Nintendo 3DS version was released and was top ranked in the Recommended ranking. At the Indie Stream Fes 2014 it won the triple crown of Best of Indie Stream (Grand Prize), Best Sound, Best Narrative.
In the spring of 2015 a novella based on the game is published while development continues with scheduled releases on PlayStation4 and PlayStation Vita.
Travelling game designer.
Active game creator developing games for home consoles and smartphones.
Titles to date include Moon, Chulip, Rule of Rose and Little King's Story.
In his current role as the CEO of Onion Games he has been working on the development of indie games and, once a month, he delves into the inner workings of game development on UST & Nico Nico live on the program "Poly Poly☆ Club".
Currently he is intensively focused on the production of his new title, Million Onion Hotel.
I’m Max Kinoshita,general partner of Skyland Ventures.
2.5 years ago, I raised $5M venture fund. I’ve invested 16 companies including Translimit(Providing Brain Battle Game BrainWars,12M install app world wide), Hachimen Roppi (Amazon for Fish), Kaumo.jp CuRAZY.com (both 4-5M Unique User over aiming Japanese Buzzfeed), Nain (Smartwatch App Pitched at #SLUSHASIA)etc.
I ‘d like to be a worldwide venture capitalist!!
1996 - Joined Nippon Software as a programmer at the dawn of the playstation era and heavily involved in a wide variety of development projects.
1999 - Transferred to Tri-Ace Corporation and became involved in the development of RPG titles before becoming a producer.
2013 - Decided to use his experience and found his company, Gemdrops Inc. Currently developing consumer and smartphone games.
Development projects: Star Ocean 3, Valkyrie Profile Series, Gunslinger Stratos 2 (Square Enix), Poporoco (Gemdrops) and many more
RAINMAKER PRODUCTIONS Director
Works include Clock Tower, Steel Battalion and Infinite Space
Currently working on his new project「Project Scissors」!
In 2006, He joined CyberAgent, inc. as a CEO's assistant, and created new media business as a business manager.
In 2010, As a CyberAgent Ventures' member, he moved to Vietnam as a Venture Capitalist for Vietnamese internet startups.
In 2013, he founded CyberAgent Crowd Funding,inc. as CEO, and started "Makuake" (Japanese crowdfunding service).
2001 - Gathered developers who shared his love for the MSX and created La-Mulana.
2007 - Following critical acclaim for La-Mulana overseas, he decided to launch the indie game development team, NIGORO.
2011 - Completed a full remake of La-Mulana which was released on WiiWare and PC.
2012 - December - Invited to speak at 2012 Game App Developers Conference Taipei in Taiwan.
2013 - March - Invited to speak at GDC.
2013 - April - PC version of La-Mulana released on Steam.
2013 - September - Set up the indie creator's community, Indie Steam as a promoter.
2014 - February - Successfully raised $260,000 in funding on Kickstarter for the sequel, La-Mulana 2.
Now - Currently continuing development work on La-Mulana 2.
Born in Tokyo in 1967
After learning his trade at Square he established LOVEDELIC.
After releasing Moon（PS), he worked on a joint development project called L.O.L. (DC) with Ryiuchi Sakamoto.
Thereafter he created SKI and worked as a director on Giftpia (GC), Chibi-Robo! (GC) and Archime DS (DS).
Launched Route24 in 2006.
Choosing to go freelance after turning 40, he worked on the iPhone series Newtonica, as well as releasing Geotrion and Followars on the iPhone and iPad respectively.
Responsible for the design, development and deployment of a game focused multi-platform development environment at From Software.
Left to go independent in 2009.
From 2010, as Japan director for Unity Technologies, has focused on the growing the Unity ecosystem and making game development as fun as possible.
Assistant professor at BBT University in the IT solutions department.
Lead developer and founder of Dot Warrior Games based in Tokyo.
Before moving to Japan, Alvin worked for several years at successful Boston indie game company Subatomic Studios known for their successful Fieldrunners series.
Originally working at a social mobile game company in Tokyo, after finding success with his games Block Legend and Wan Nyan Slash, he has since gone full time indie developer.
As a long time fan of Japanese games, he works together with local Japanese artists to create his games.
Alvin is also the founder and organizer of the monthly indie developer meetup, Tokyo Indies.
Michael has had a career spanning advertising, gaming and the creative arts. His strength is bringing technology, creativity and communication together. His focus is on creating unique and effective communication inside and outside Japan.
1998 - 2002 : Managed a Sydney based motion capture studio called Madcap Studios, creating state of the art animation for games, TV Commercials, films and interactive content.
2002 - 2006 : Moved to Tokyo, first working in television. His career then became more established in digital media and advertising as he headed up digital creative at a local advertising agency.
2007 - present : Founder/Director of UltraSuperNew, a Tokyo based creative agency with extensive experience in the games industry, working with companies such as Electronic Arts, SuperCell, helping Red Bull concept and establish Red Bull 5G, an annual cross genre gaming tournament, and helped Docomo promote smartphone applications to a global audience. In addition to gaming, USN works with Red Bull, Heineken, Asics, Beats by Dre and more.
With over 12 years of experience in game development, Matt has served as both a programmer and producer to major brands such as Bejeweled, Plants vs. Zombies, and Tetris.
Expert in a diverse array of fields, such as player character movement, camera controls, game design, free-to-play motivation and more, he has held titles ranging from Programmer to Executive Producer to Royal Plumber.
Matt has gone indie with developer Friend & Foe Games, currently developing a stylized adventure game called Vane.
2006年から、同人ゲームサークル souvenir circ. （スーベニア）にて
2015年、PS4版「Croixleur Σ（ク ロワルール シグマ）」を配信開始。 現在海外版、Vita版の開発が鋭意進行中
Hidetaka Suehiro, known to many as SWERY, is one of the founding members of the Osaka-based game developer Access Games and works at the company as a game director, game designer and scenario writer.
SWERY originally joined the game industry shortly after completing his degree in film and video advertising at Osaka University of Arts. Swery worked at various game companies until he founded Access Games in January 2002. His directorial debut, SPY FICTION focused on the western audience rather than the Japanese audience, and this eventually him to develop Deadly Premonition in 2010, an acclaimed modern cult classic game. Deadly Premonition eventually made its way into the Guinness World Record as “the most controversial survival horror game”, and in 2011, Swery was listed among the fifty most influential game creators in the western game industry.
Along with a number of other projects, SWERY is currently working on the PC release of D4: Dark Dreams Don’t Die, which received critical acclaim when it was first released on Xbox ONE.
Entered CyberAgent, Inc. after graduating college.
Involved in development of the global web service as an engineer, then founded Translimit, Inc. on January, 2014.
Smartphone Application "BrainWars" which the company provided, is a smash hit used in more than 150 countries with over12 million total downloading. More than 95% of total users are foreigners.
Making an engineer-based company to make business expand to the world from Japan.
2005 - Marvelous Interactive Representative Director
2008 - Marvelous Entertainment Director CCO
2010 - Grasshopper Manufacture COO
Produced a number of original games with unique and innovative features
As the producer for the legendary Harvest Moon series he also was responsible for the drafting and direction of a completely new style of game containing no combat and focusing on rural life.
The series thrived for over 15 years, recording over 10 million in sales all over the world and earning a massive fan base overseas. In the summer of 2011, he founded Toy Box in order to pursue new possibilities in digital content.
Not limited to games, his activities revolve around the aim of "making things" that are loved by people around the world.